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5 Pieces of Critique You Should Always Disregard1. "I have a problem with your premise." This is the red flag to end all red flags. I don't care how flimsy the premise is. Every idea has the potential to be a good story. Execution is something else entirely, but if somebody doesn't like your idea: don't listen to them. What they're basically saying is "I am not an Ideal Reader, therefore not your target audience, therefore I am not the right person to critiquing your work." I hate, hate, hate people who think you should be writing for broader audiences than your story is capable of reaching. If you're writing romance, you're writing romance for romance readers. You're not trying to reach hard science fiction readers. Very few people even know what makes a breakout mainstream novel that has high market appeal. If they did, every single book ever written would be Harry Potter. It just doesn't happen. And for somebody to ask you to make that happen is ridiculous and unfair. For the most part, writers are writ
5 Art Selling TipsWhile I used to see "art sales" simply as bonus money coming in on the side, over the past few years it's become enough of an asset that it justifies an art dealer, record keeping, insurance, and taxes at the end of each year. It's currently 25% of my total income, and that has a lot of impact over my work. And just like storytelling, design and page flow--abstract principles that keep my career afloat daily--art sales also deserve to be studied, theorized, and understood.
These are guidelines, not rules. And while most of them usually work for me, they might not all work for you, so keep in mind that my market might be different than yours. Because not only do we not draw the same, we probably have different sorts of buyers.
1. Don't stay on a book for too long
I find that doing mini series of 4-12 issues is optimal for selling art. If you spend a year doing one-shots or 2-3 issue minis, you'll be hard for buyers to keep track of because it's too infrequent. And it's hard to make an i
10 beneficial things artists should ask themselvesHere's 10 important questions to ask yourself. Read them constantly as a checklist to make sure your are heading in the right direction and using your artistic potential.
1. What motivates you to create art? Write down your answer and think about how you can use this very important information.
2. What kinds of information have you been putting on the internet? The internet is the new resume. If I can find dumb pics or comments from you then other people can too...
3. Does your art express something interesting? Great art means something to its viewers, not just its creator.
4. Does failure push you forward? How you deal with failure will determine how skillfull you will become.
5. Do you enjoy arguing or flaming people's work? If you are the type of person to hate on others, it will come back to you. Especially with the internet and all the social networking.
6. Do you try out new methods/materials/subjects that might be unconfortable at first? Success is inevitable if you always choo
Advice for Aspiring Artists Pt. 2Here's the continuation of yesterday's journal discussing the importance of hard work. If you missed it, click here!
In part two I'm gonna talk about one of the biggest roadblocks I hear from artists who are having difficulty getting in to good study habits, so without further ado...
WISDOM NUMBER TWO!! Don't wait for perfect weather and stop making excuses. So often I hear things like "I don't want to waste paper" or "I don't know what to draw" or "I haven't found a good tutorial" or "I don't want to study perspective" or any number of things along those lines. I'll be blunt and just put the answer out there now: get over it. If you want to be an artist, you have to do the work, end of story. And with all the time you've spent thinking, wondering, being uncertain, and searching for that magical art secret of power, you could have filled 10 pages in your sketchbook today and in
Advice for Aspiring Artists Pt. 3And now for the dramatic conclusion to the epic trilogy. Heroes will rise, bad habits will fall, in this last chapter we'll discuss how to focus your efforts and learn the most and improve quickly with your studies. If you missed them, click these links for Part One and Part Two. And now for...
WISDOM NUMBER THREE!!! Work smart and leave your comfort zone. This part is my qualifier for art school, tutorials, and educational resources in general, because they can be good, but only if you make them good. Once you've gotten in to the habit of drawing consistently, it's important to start being mindful of what you're drawing, how you're drawing it, and why you're drawing it. A key ingredient of success is hard work, but if that work isn't purposeful it might not move yo
No More Unauthorized ArtworkRegarding the debate of whether comic artists should continue selling unauthorized prints/sketches of characters they don't own, I think Bissette and his legal advisor are 100% correct. So from now on, I won't be doing any sketches or commissions at shows of any character that I don't own. Am I rolling over in fear of Marvel? Maybe, but as it states below, they're in their legal right to come after me if there's ever a dispute. I love to complain about the Big Two, but I can't (in good conscience) get upset at them if I'm breaking the rules myself. Being DC exclusive, maybe I can get a waiver that allows me to sketch DC characters, so I'll keep you updated.
From Steve Bissette's FB page:
ALERT, ALL COMICS CREATORS: With permission, I'm quoting key points my dear friend and own legal advisor/contract consultant (since 1992) Jean-Marc Lofficier raised on his posts to a Yahoo forum discussing Ty Templeton's cartoon concerning the Gary
5 Year Plan*Because I'll be teaching in about a week at SCAD, I've been thinking a lot about what to tell the students. And I wrote it out so that I could solidify it in my head. This stuff is for younger artists mostly, so feel free to skip.
When I spend time with another comic artist, sometimes I'll ask, "What's your 5 year plan?" In other words, what steps is he taking in order to gain control over his career in order to move up the ladder? Usually I don't get much of an answer.
The reason I think many comic artists aren't forward-thinking has to do with the way our industry is set up. Whether by conscious design or through the neglect of its participants, younger freelancers get into a habit of complacency while hoping for a chance to suckle from the teet of a major publisher. Waiting around for a career doesn't promote the idea of freelancers taking active control of their OWN careers.
If I had to sum up the 5 Year Plan